Ideas:
(1) High level to low level:
Portfolio Wall --> Release Wall --> Iteration Wall
Program --> Project--> Epic --> Feature --> Story --> Task
(2) The real purpose of planning poker is uncover the unknown. (either it is unknown difficulty or unknown easiness)
(3) Always stick to what the team agreed. (Otherwise, there is no meaning for the discussion, if you have questions, please ask and put forward, but after the decision are made, you have to abide by the agreed decision)
(4) Daily scrum. It is not a competition. It is just a synchronization. Big discussion should be kept for later.
Practices:
Create an LLVM on Power Team Social Contract.
(4)
Tools:
https://whitewater.ibm.com/tools/mural
https://www.planningpoker.com/
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